#ifndef __MYGAME_H
#define	__MYGAME_H

#include "./lcd/bsp_ili9341_lcd.h"
#include <math.h>

int CollisionDetection_Color(int16_t pX, int16_t pY, const uint8_t * pPic, const uint8_t * bgPic, uint16_t coColor, int16_t crDistance );
int CollisionDetection_Space(int16_t pX, int16_t pY, const uint8_t * pPic, int16_t bgX, int16_t bgY, const uint8_t * bgPic, int16_t crDistance );




#endif /* __MYGAME_H */